Resource
Resources are the core building blocks of Alchemy. Each resource represents a piece of infrastructure or configuration that can be created, updated, and deleted automatically.
What is a Resource?
A Resource is simply a memoized async function that implemented a lifecycle handler for three phases:
create
- what to do when first creating the resourceupdate
- what to do when updating a resourcedelete
- what to when deleting a resource
Resource ID
When creating a resource, you always pass an id
that is unique within the Resource's Scope.
await MyResource("id")
This ID is what Alchemy uses to track the state of the resource and trigger the appropriate create/update/delete phase.
Resource Props
Each Resource has an interface for its "input properties"
export interface DatabaseProps {
name: string;
branchId: string;
projectId: string;
// Other properties...
}
Resource Instance
Each Resource has an interface for its "output attributes":
export interface Database extends Resource<"neon::Database">, DatabaseProps {
id: string;
createdAt: number;
// Additional properties...
}
CAUTION
This interface must extend Resource<..>
Resource Provider
Each Resource exports a "Provider" function with a globally unique name and an implementation of the lifecycle handler logic.
export const Database = Resource(
"neon::Database",
async function(this: Context<Database>, id: string, props: DatabaseProps): Promise<Database> {
if (this.phase === "delete") {
// Delete resource logic
// ...
return this.destroy();
} else if (this.phase === "update") {
// Update resource logic
// ...
return this({/* updated resource */});
} else {
// Create resource logic
// ...
return this({/* new resource */});
}
}
);
TIP
By Convention, the name of this exported const
should match the name of your Resource's interface.
Let's break this down a bit futher, since it may seem confusing at first.
Resource FQN
Each Resource has a globally unique name (aka. fully qualified name), e.g "neon:Database"
:
export const Database = Resource("neon::Database"),
Alchemy and uses this FQN to delete orphaned resources (stored in your State files) by looking up the corresponding "provider".
Lifecycle Function
The Resource's lifecycle handler is defined using an async function
declaration with 3 required arguments:
async function(
// the resource's state/context is bound to `this`
this: Context<Database>,
// the id of the resource (unique within a SCope)
id: string,
// the input properties
props: DatabaseProps
): Promise<Database>
CAUTION
It must be function declaration (not an arrow function) because the Resource's context is passed through as the this: Context<Database>
parameter.
Lifecycle Phases
The lifecycle handler is a simple function that handles the 3 phases: "create"
, "update"
or "delete"
:
if (this.phase === "delete") {
// Delete resource logic
// ...
return this.destroy();
} else if (this.phase === "update") {
// Update resource logic
// ...
return this({/* updated properties */});
} else {
// Create resource logic
// ...
return this({/* initial properties */});
}
this.destroy()
When a resource is being deleted, you must return this.destroy()
to signal that the resource deletion process is complete.
TIP
This also enables type inference since this.destroy()
returns never
, so the type of the resource can be inferred from the return type of the function.
this({..})
To construct the resource (including your properites and Alchemy's intrinsic properties), call this(props)
with your output properties:
return this({/* updated properties */});
What's going on here? this
is a function? Huh?
Alchemy resources are implemented with pure functions, but are designed to emulate classes (except with an async constructor that implements a CRUD lifecycle handler).
this
is analagous to super
in a standard class:
return super({/* updated properties */});
TIP
If this syntax freaks you out too much, it is also aliased as this.create
:
return this.create({/* updated properties */});
Testing
See the Testing documentation for a comprehensive walkthrough on how to test your own resources.