InvokeAgent
Source:
src/AWS/Bedrock/InvokeAgent.ts
Runtime binding for bedrock-agent-runtime:InvokeAgent — send user input
to a Bedrock agent through one of its aliases and receive the agent’s
response as an event stream.
Bind an AgentAlias inside a function runtime to get a callable
that invokes the agent. The binding grants the function
bedrock:InvokeAgent scoped to exactly that alias. The response’s
completion is an event Stream of chunks (and traces when
enableTrace is set); concatenate the chunk bytes to recover the answer.
Invoking an Agent
Section titled “Invoking an Agent”Invoke and Aggregate the Completion
// initconst invokeAgent = yield* Bedrock.InvokeAgent(alias);
// runtimeconst result = yield* invokeAgent({ sessionId: crypto.randomUUID(), inputText: "What is the capital of France?",});const events = yield* Stream.runCollect(result.completion);const decoder = new TextDecoder();const answer = events .map((event) => event.chunk?.bytes !== undefined ? decoder.decode( Redacted.isRedacted(event.chunk.bytes) ? Redacted.value(event.chunk.bytes) : event.chunk.bytes, ) : "", ) .join("");Continue a Session
// Reuse the same sessionId across calls to keep conversational context.const followUp = yield* invokeAgent({ sessionId, inputText: "And its population?",});