Build
The Build resource lets you manage AWS GameLift Builds for deploying your game server binaries to the GameLift service.
Minimal Example
Section titled “Minimal Example”Create a basic GameLift build with required properties and a common optional property.
import AWS from "alchemy/aws/control";
const gameLiftBuild = await AWS.GameLift.Build("myGameLiftBuild", { Name: "MyAwesomeGame", OperatingSystem: "WINDOWS_2012", StorageLocation: { Bucket: "my-game-builds", Key: "game-build.zip", RoleArn: "arn:aws:iam::123456789012:role/GameLiftAccessRole" }});
Advanced Configuration
Section titled “Advanced Configuration”Configure a GameLift build with more advanced options like specifying a version and server SDK version.
const advancedGameLiftBuild = await AWS.GameLift.Build("advancedGameLiftBuild", { Name: "MyAwesomeGame", OperatingSystem: "WINDOWS_2012", Version: "1.0.0", ServerSdkVersion: "v1.0.0", StorageLocation: { Bucket: "my-game-builds", Key: "game-build.zip", RoleArn: "arn:aws:iam::123456789012:role/GameLiftAccessRole" }, Tags: [ { Key: "GameType", Value: "Multiplayer" }, { Key: "Status", Value: "Active" } ]});
Tagging for Organization
Section titled “Tagging for Organization”Demonstrate how to tag builds for better organization and tracking.
const taggedGameLiftBuild = await AWS.GameLift.Build("taggedGameLiftBuild", { Name: "MyAwesomeGame", OperatingSystem: "LINUX", StorageLocation: { Bucket: "my-game-builds-linux", Key: "game-build-linux.zip", RoleArn: "arn:aws:iam::123456789012:role/GameLiftAccessRole" }, Tags: [ { Key: "Environment", Value: "Production" }, { Key: "Team", Value: "Development" } ]});
Resource Adoption
Section titled “Resource Adoption”Show how to adopt an existing GameLift build if it already exists.
const adoptedGameLiftBuild = await AWS.GameLift.Build("adoptedGameLiftBuild", { Name: "MyExistingGameLiftBuild", OperatingSystem: "WINDOWS_2012", StorageLocation: { Bucket: "my-existing-game-builds", Key: "existing-build.zip", RoleArn: "arn:aws:iam::123456789012:role/GameLiftAccessRole" }, adopt: true // This will adopt the existing resource instead of failing});